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1. Suggestion: Massive Damage - in Player Features and Ideas Discussion [original thread]
Interesting concept. I've never liked the fact that, the shields go down to zero then the armor goes down and then structure does, all one after the other kind of like dials. I'd rather prefer that, instead of structure being at zero decides a shi...
- by Lord Derik - at 2006.07.15 04:37:00
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2. building colony - planet explored - in Player Features and Ideas Discussion [original thread]
Originally by: Raganti Hujo Really, where do you find the topic on this? On the Drawing Board under Patch Notes in the Eve Insider. "look on the left"
- by Lord Derik - at 2006.07.11 00:29:00
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3. carrier and fighters - in Player Features and Ideas Discussion [original thread]
Originally by: HHschmid i am not sure if i get your right now but you are saying you souldnt be able to use fighers while beeing in pos ? if so where is the point of carrier you cant use them in fleet fights anyway they are easy targets at...
- by Lord Derik - at 2006.07.10 23:38:00
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4. New Client code base - in Test Server Feedback [original thread]
Edited by: Lord Derik on 10/07/2006 21:33:41 Originally by: Hell Bloody Well at least it did not happend on Tranquility, and that's the important thing. Let them fix it, there's nothing left to be done and complaining surely won't help...
- by Lord Derik - at 2006.07.10 21:33:00
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5. New Client code base - in Test Server Feedback [original thread]
Thanks, I only skimmed the previous posts, but apparently missed all the ones similar to mine, which I noticed after I re-read.
- by Lord Derik - at 2006.07.10 18:27:00
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6. New Client code base - in Test Server Feedback [original thread]
Can someone help me with this, Why do I see this on Sisi II? "Status Proxy Not Connected, 72 Players Version 2 12 4539" And then when I try to connect, I get this... "Proxy not connected to sol servers" So there are 72 players currently playing b...
- by Lord Derik - at 2006.07.10 17:58:00
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7. Dreaming about EVE without Gates... - in Player Features and Ideas Discussion [original thread]
Ganking or any other ship destruction drives the markets, more money for me when I supply replacement parts and ships. Let the fools who either rush into things or play AFK pay my way. :) Just like anything else, knowing the danger is half the bat...
- by Lord Derik - at 2006.07.10 04:37:00
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8. CIWS - in Player Features and Ideas Discussion [original thread]
CWIS can target missiles and aircraft. The medium drones have nearly as many HPs, shield and armor, as frigates, just no structure. As the article states, the gattling version is being phased out due to the reasons specified and being replaced ...
- by Lord Derik - at 2006.07.08 22:45:00
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9. CIWS - in Player Features and Ideas Discussion [original thread]
Edited by: Lord Derik on 08/07/2006 19:50:27 If you notice, none of the ships have secondary (anit-lighter craft) weapon systems with out gimping your mains. It might unbalance things by allowing large ships to take out small ones without ne...
- by Lord Derik - at 2006.07.08 19:50:00
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10. Formations (working ones) - in Player Features and Ideas Discussion [original thread]
Originally by: Andreask14 The ships¦ speeds get reduced to the slowest ship in the gang. Could work as long as you only use ships of similar class. Might be interesting to see swarms of squadrons orbiting each other instead of a blob.
- by Lord Derik - at 2006.07.08 07:47:00
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11. Test Patches - in EVE General Discussion [original thread]
Hope it gets fixed soon. :(
- by Lord Derik - at 2006.07.07 23:10:00
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12. Test Patches - in EVE General Discussion [original thread]
I'm trying to download the latest patch for Sisi and it's timming out. Anyone else having this problem?
- by Lord Derik - at 2006.07.07 23:06:00
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13. RTS Aspect of Planet Interaction - in Player Features and Ideas Discussion [original thread]
Walking armored beasts may not seem right today, but neither did crawling "water" tanks during WW-I. If you are going to have armored ground forces, they will need to either walk, crawl, or fly to their targets. Tanks with treads seems too old tec...
- by Lord Derik - at 2006.07.07 17:36:00
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14. RTS Aspect of Planet Interaction - in Player Features and Ideas Discussion [original thread]
Edited by: Lord Derik on 07/07/2006 07:00:06 "Hit enter, writing now. "
- by Lord Derik - at 2006.07.07 06:59:00
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15. Please Devs, PLEASE! - in Player Features and Ideas Discussion [original thread]
I still remember being near one of those enemy capital ships and hearing the beam weapons start winding up, thinking O'Sh** I hope I'm not between him and his target. I was a couple times, wasn't pretty.
- by Lord Derik - at 2006.07.06 18:47:00
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16. Drone Tugs? - in EVE General Discussion [original thread]
Edited by: Lord Derik on 06/07/2006 06:24:45 It's amazing how Search works, when you use it. Still think its a cool idea, even if I wasn't the first. ;)
- by Lord Derik - at 2006.07.06 06:24:00
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17. Drone Tugs? - in EVE General Discussion [original thread]
I just had a crazy idea, Drone Tugs! They go out to a can, tractor it, then haul it back. Multiple drones on a single target could make it faster.
- by Lord Derik - at 2006.07.06 06:02:00
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18. Plantery Interaction? - in EVE General Discussion [original thread]
Originally by: 31i73 Originally by: Fierce Deity tritanium is unstable in atmospheric conditions. /me got an idea of new ammo.. Air rounds! Hot air... like, superheated. ;)
- by Lord Derik - at 2006.07.06 04:55:00
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19. Please Devs, PLEASE! - in Player Features and Ideas Discussion [original thread]
It's needed for all those huge boulders.
- by Lord Derik - at 2006.07.06 04:52:00
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20. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
Better late then never. Taken off of Drawing Board. 1. Fixes as possible 2. BMs 3. Dual Skill Training 4. Corporations Revisited 5. System-wide belts 6. Comets 7. Sub Sys Targeting 8. Planetary Interaction 9. Heat 10. Constellation Sovereignty
- by Lord Derik - at 2006.07.06 00:06:00
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